Blog Archives

Shields pop and parry

A shield effect with parry animations and colour. It’s made with fresnel and depth to interact properly with 3d elements.

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It’s not finished even when it’s finished.

Naughty Bricks comparison

So in retrospect, even with the extra development time, Naughty Bricks shipped in a pretty rough state. It was missing some key features like Gamecenter integration, as well as a lot of general polish and juiciness. A few updates later

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Naughty Bricks is OUT!

Available on the App Store or the Google Play Store! HERE’S A PRESSKIT Naughty Bricks are attacking our solar system! Who will defend the earth? Who will avenge the moon?

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Game is done! So why isn’t it out yet?

NB_boards_01_small

So Naughty Bricks has been finished for over three weeks now, submitted to the app store, approved, and all that remains is for me to click the button that will release the game. So why haven’t I done that yet?

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Finishing a game is harder than I thought :O

Episode 1 Background

It’s taking much longer than I thought to just do the last little bits of the game, like an options menu, a few bug fixes and general polish. I’ve heard it said that the last 10% of the game takes

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Naughty Bricks

Naughty Bricks

Here are some Work In Progress screenshots of the first game I’ve had a crack at making. NAUGHTY BRICKS! (they are bricks and they are naughty, but not in a sexy way, unless you’re into that kind of thing).┬áHaving no

Posted in Blah blah, Game Development