So in retrospect, even with the extra development time, Naughty Bricks shipped in a pretty rough state. It was missing some key features like Gamecenter integration, as well as a lot of general polish and juiciness. A few updates later and I’m pretty happy with the state of the game now, I’ve tweaked and polished and generally improved every aspect of the game. Here’s a before and after pic:
Coming from more of an art background, I really took the art for granted, making it as I went, and never took the time I needed to find a consistent and presentable style. It’s still a bit of a dog’s breakfast, but I think it holds together visually much more than it did at launch.